Curiosity


September 2016 • june 2017

Game/narrative designer

 

Plateforms: PC

Team size: 9 persons

Curiosity is a mystery set on the hypothetical Planet Nine where you play a rover sent to study its surface. And after years of disappointing researchs, you're on the verge of finding something humanity hadn't foreseen.

 

My missions:

  • designed the original concept and refined it with the team to pass several juries

  • kept the team focused on a shared vision of the project

  • defined player/world interactions and gameplay loops

  • greyblocked and tweaked several levels

  • wrote the entire storyline and its dialogs

  • integrated dialogs and narrative event in UE4

  • voiced more than half an hour of in-game dialogs