Curiosity
September 2016 • june 2017
Game/narrative designer
Plateforms: PC
Team size: 9 persons
Curiosity is a mystery set on the hypothetical Planet Nine where you play a rover sent to study its surface. And after years of disappointing researchs, you're on the verge of finding something humanity hadn't foreseen.
My missions:
designed the original concept and refined it with the team to pass several juries
kept the team focused on a shared vision of the project
defined player/world interactions and gameplay loops
greyblocked and tweaked several levels
wrote the entire storyline and its dialogs
integrated dialogs and narrative event in UE4
voiced more than half an hour of in-game dialogs